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Game Assets: Compilation

Many things go into making a game besides just the code; textures, icons, sound clips, music, models, and animations are just a few of the things you might need to create in order to have a complete...

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Game Assets: Processors

In line with my previous post about Ampere, I thought I’d share some of the scripts I’m using to build various content types for my game. Textures I use the DirectXTex library’s texconv tool to handle...

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